Halo There!!


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Another review for a Halo game, another title pun. Sigh, if only I could think of better titles…

The review is for none other than Halo 2, the sequel to Halo: Combat Evolved, which I have only recently gotten to play. Yes, I have been missing out all this time.

As you were probably able to tell by my review of the original Halo, even though I liked it very much, I was hot and cold on some aspects of the game, such as the vehicles and the difficulty level. I was happy to see that several of these aspects were improved upon in Halo 2. This makes it a 5 out of 5 right off the bat. After all, I would have rated Halo 1 the exact same thing if it weren't for its flaws, considering how fun it was.

In Halo 2, you have the option of dual wielding certain weapons. It doesn't have to be two of the same weapon; you can have two different weapons, even having an alien gun and a human gun at the same time. As a consequence, however, while dual wielding, you can't use grenades or melee (you can do that, but you automatically drop your weapon if you do).

There are also a few new weapons. The assault rifle is no longer in the game. Instead, you have the battle rifle. It takes some getting used to, but it's stronger than the assault rifle and even has a scope so that you can zoom in. There is still a machine gun in the game, called the SMG. New Covenant arms include the Covenant Carbine, which is the Covenant equivalent of a battle rifle, the Energy Sword, which was in the first game even though you couldn't use it, the Beam Sniper, which is a Covenant sniper rifle, and a few others.

Some old weapons have changed since the first game. The rocket launcher now has a lock-on feature for more precise shots, and its range has been moderated so that you don't get killed if you shoot one and it hits an enemy two miles away. The pistol, which I grew to like in the first game, has been changed to the magnum. You have to use two of them at once for them to be worth a crap in this game, which is a small disappointment. The Needler is now much more powerful, and using two of them together is devastating.

The vehicles have also changed a lot since the first game. The Warthog is easier to control than in the first game, and the framerate doesn't drop as much while riding it in co-op. The Scorpion's main cannon is much more accurate, and it doesn't take an hour to charge up. Its machine gun is more powerful, too. The body now moves independently from the turret, providing better control. While this means that you can no longer sit on it while a friend drives it during co-op, you can still hitch a ride by simply jumping on it. This is actually more convenient, because you can aim in all directions. The Ghost has more grip, and also has a boost function. The Banshee also has a boost function, and you can also perform tricks while driving it and it can shoot bombs. You can ride the Wraiths in this game, but they're not very fun. Another great feature is that, rather than having to kill the enemy in the vehicle and risking destroying the vehicle along with the enemy in order to ride it, you can jack them.

Another great thing is that the difficulty of the game has been toned down. The Fludd don't pour into the room and quickly kill you like in the previous game, and they can't come back to life unless a tiny Fludd crawls into a bigger one, so if you kill all the small ones, you shouldn't have many problems. Of course, there are still annoying parts, but they're not nearly as abundant.

Overall, Halo 2 receives a 5 out of 5. It is a great sequel, although the (spoiler) unsatisfactory ending would probably have annoyed me if Halo 3 wasn't out by the time I got to play it.

This game has received a T-MAN'S GAMES T-MAN'S CHOICE AWARD.


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