Yes, I know I said I wouldn’t review Super Mario Galaxy again, but I changed my mind. As you know, there was once a time where I would review games before I finished them, making for a few somewhat shoddy reviews (my first Zelda Twilight Princess and Super Mario Galaxy reviews). There were still gameplay elements left unmentioned, and now that I’ve gone through the entire game with both Mario and Luigi (more on that later), I’ve played the game long enough to know exactly how I feel about everything in it. So, let’s review!
I don’t exactly consider Super Mario Galaxy a sequel to Sunshine, as the gameplay has changed drastically between Super Mario Sunshine and Super Mario Galaxy. It seems to me as more of a stand-alone game. Gone are the Red Coin, the Blue Coin, and 100 Yellow Coin collecting missions. The only coin-collection missions you’ll be playing involve collecting 100 PURPLE Coins. While at first glance it may seem that there’s only a color difference, they’re actually more fun than either of those, as they’re mostly not very spaced out from each other (Blue and Yellow Coins), or well-hidden (Red Coins), yet they still strike the right balance of difficulty. As a matter of fact, some are at least ten times harder than any missions that Super Mario 64 OR Sunshine have seen yet (I’m looking at you, Toy Time Galaxy). Yellow Coins still appear with the common functions of restoring health and getting an extra life once fifty are obtained, but they are actually kind of scarce. The most collecting you’ll be doing is picking up Star Bits with the star-shaped cursor (similar to the fairy cursor in Twilight Princess), and they are used to stun enemies (although you’ll probably never use it) and feed hungry star dudes. Another big change is that the game no longer encourages exploration. This is actually a good thing, as, the way the game plays, it would have ruined the game had the stages been too expansive (I know I criticized Metroid Prime 3 for linearity, but it was more similar to its predecessors than Galaxy). The only missions which REALLY encourage exploration are the aforementioned Purple Coin missions, which are more often than not a pain the butt. But these are actually the most minor of changes.
One of the more major changes is that Mario actually regains a few of his moves that he lost in Sunshine, the backflip, crawl, and long jump. Since Mario obviously couldn’t easily crouch with that waterpack on his back, he could no longer use these moves (actually, you could do a backflip if you held down L and R and then pressed A, but it wasn’t the same). But since FLUDD is gone, he can now crouch freely, and do his normal backflip and long jump moves (performed by crouching with Z and pressing A and crouching with Z while running and pressing A, respectively), although his crawl was replaced with a crouch-walk, but it’s also fairly useless. But he also loses some abilities. The dive move is gone completely, and Mario still can’t punch and kick like he could in SM64. However, they get replaced by the Spin Attack (activated by shaking the Wii Remote, and is similar to his up and B move from Smash Bros.), and it serves as your main means of attack throughout most of the game. You can also use your Spin Attack to get some extra height during a jump, and you can still do those fancy Double Jump, Triple Jump, and Ground Pound moves. There’s also a new super jump, activated in 2-Player Co-Star mode when both players press A.
Oh, yes, the 2-Player Co-Star mode. You see, if you have two Wii Remotes, give one to a friend so they can stun, make music with, and throw Star Bits at enemies. Still, it’s only a big help in areas where cannon balls are flying at you from every direction, as your friend can hold them in place.
But I’ve not even started talking about the biggest new feature: the space setting. Now, just about every planetary body (and non-planetary body) in this game has its own gravity; sphere-shaped planet, Toad starships, egg-shaped planets…even the overweight Queen Bee in the Honeyhive Galaxy. But toward the end of the game, this feature starts to lose its charm. Now, I’m going to take the first stage, Good Egg Galaxy (all stages are galaxies), and compare it to one of the final stages, the Dreadnought Galaxy. Now, while the Good Egg Galaxy is pure space action, the Dreadnought Galaxy isn’t as fun or as special as the Good Egg Galaxy. Nintendo probably started rushing when they began to complete the last few stages, and it’s not the first time this has happened (I’m looking a at you, Viewtiful Joe). Still, the last few stages are very much a blast to play, so don’t be too disappointed.
The hub world has little use other than to get you to observatory domes and play with one of the game’s power ups. From the observatory domes, you can see many galaxies that you can travel to. While there are several small galaxies with one Star to get, the ones you will spend the most time in will have at least six. There are 120 Stars to get, and Nintendo actually decided to give you a reward that was worth it (replaying the game as Luigi), so I definitely recommend getting all of them. If you get all of them as Luigi, you get a different reward, but what is it? I’m not telling!
Not all of the stages have a normal space setting. The second galaxy is a sunlit, Earth-like galaxy. There is also a desert galaxy, where you can use the local tornadoes to get a boost by shaking the Wii Remote. There are also several beach galaxies, where you will either swim in the depths of the ocean, hitch a ride on a manta ray (similar to Blooper surfing in Sunshine), plunder a ghost ship, or even race penguins! There’s even a volcano galaxy and a galaxy that’s a mix of both hot and cold elements, although the cold part is the part that you’ll visit the most.
Of course, while the Wii Remote is not abused in the main game, there are times when you’ll have to use the sensor. The first of these is during the aforementioned manta surfing, where you’ll be winding your way around loops and attempting (emphasis on attempting) not to fall off. Yeah, it’s pretty hard. Later, you’ll need to roll a ball by holding the Wii Remote upright and trying to keep the ball steady and not fall to your doom, which happens to be near impossible. You’ll also have to blow a bubble through a maze of hazards. Yeah, you guessed it: hard. While these missions are still very fun, I’m sad to say that there are three trial galaxies that use these three concepts and make the levels even harder, and those are NOT fun.
But the more common ways to use the Wii Remote are far easier. Several times throughout the game, you’ll need to navigate your way through a series of blue, tractor beam-like Pull Stars by using the Wii IR. You’ll also find Launch Stars and Sling Stars as a means of getting from one planet to the next, and you simply shake the Wii Remote to activate them. But of course, there has to be some challenge in it. Most of the time, you’ll have to find five Star Chips or Blue Star Chips for Pull Stars to assemble them, but Launch Stars will occasionally be encased in ice or hidden from view by an obstruction.
Another gameplay element worth noting is Prankster Comets. Throughout the game, Prankster Comets will pass by galaxies, bringing a Power Star and stirring up the galaxies in the process (each large galaxy has three normal Stars, two Stars obtained through Prankster Comet challenges, and one, or, in rare cases, two hidden Stars). There are several types: Fast Foe, Daredevil, Speedy, Cosmic, and Purple. The Fast Foe Comets are the least common, only appearing after missions in which you had to go through a large area with several enemies that can smash you (like Thwomps and those blocks with angry faces from SM64) and thus kill you in one hit, although non-enemy objects, such as moving platforms, get sped up as well. Daredevil Comets make for some nightmarish missions where you have to fight a boss or run through an entire stage with only one chunk of health (you normally have three), and if you get hit once, you die and have to start the ENTIRE mission over. Speedy Comets are easily the most fun, as you only have to run through a level with a somewhat generous time limit. Cosmic Comets force you to race a space-created doppelganger of yourself, and it’s actually pretty fast. And Purple Comets bring upon you the painful Purple Coin missions mentioned at the beginning of the review.
The bosses are usually very fun. You’ll find a dinosaur version of Petey Piranha from Sunshine, (although I’m sad to say that Gooper Blooper doesn’t appear in any form) in which you’ll have to knock its tail into its head. You’ll have to fight him again as a flaming version, where you’ll have to hit its tail when it’s NOT on fire, but when you have to deal the final blow, it’s one of the more nightmarish bosses in the game. Another boss, Bouldergeist, is a dark spirit shielded by rocks that you have to blow up using the local Bomb Boos. While it’s not very hard under normal circumstances, it’s pretty evil when you have to defeat it as a Daredevil Comet mission. King Kaliente is the fiery octopus boss we saw at E3, fought by deflecting his coconuts back at him. And what would be a Mario game without epic battles with Bowser... Or maybe not so epic. In fact, the final boss is far too simple, but whatever. Bowser Jr. also tries his hand again, and he’s a bit more creative than Bowser, even reviving King Kaliente after his defeat at the Good Egg Galaxy (although that’s probably a result of Nintendo’s laziness in making a new boss, as King Kaliente is fought no differently from before).
Difficulty factor is usually not a problem. Throughout most of the game, the missions will be moderate. Still, there are those nightmarishly difficult missions like most Daredevil Comet missions and the Trial Galaxies. Still, it can’t be too hard if I can manage to get all 120 Stars, since I haven’t been able to do it in previous games. However, this could be attributed to the game’s general linearity. It’s also easier and faster when you run through the game as Luigi because you already know what to expect. But the camera makes things harder, as it does in all Mario games. In fact, this is an area where Mario is even worse than Sonic! But whatever. At least it’s not super glitchy and the controls aren’t jerky…Then there are the powerups. You see, they're all very fun to use. There's Ice Mario, Bee Mario, Fire Mario, Boo Mario...they're all here. Bee Mario allows you to fly and climb on honeycombs, but if you touch water, you revert to your normal self. With Boo Mario, you can float around and phaze through iron bars and whatnot, but if you touch another Boo (who will follow you around, as it loves you...) or touch light, you will return to normal Mario. Fire Mario is a blast from the past, but sadly has an annoying time limit, and he'll only be useful when torches need to be lit, sadly. Being Ice Mario allows you to walk on water and lava, and even scate! Sadly, it, too has a time limit. There's also other powerups, like Red Star Mario, which allows you to fly. But the time limit isn't the flaw here; it's the fact that it only appears in one stage and is only used afterwards as a means of getting around the observatory quickly and n a fun way. Another powerup is a Life Mushroom, which doubles your health until it decreases back to 3.
So, that about raps it up for the gameplay. But we have several other things to talk about, like the story. Well, it’s really great for a Mario game, although those of you who like extremely complicated Final Fantasy-like plots will find it rather uninteresting. Basically, Mario gets invited to a Star Festival, but Bowser crashes the party by lifting up Peach’s castle. Sound like Paper Mario? Whatever. Anyway, as Mario goes up into space to get Peach, a Magikoopa sends him flying away. Mario wakes up on a nearby planet, where he finds out that a woman named Rosalina and her Lumas (star people) need his help to recover the Power Stars in order to power their Comet Observatory, and in return, they will help Mario find Princess Peach. Nothing spectacular outside of the cutscenes, but at least you get to learn the story of Rosalina through a storybook.
The only problem I have with the story is the characters of the game. Though Piantas and Nokis in Sunshine were very common and had more to offer when talked to than just tips on how to play the game, everyone except the Lumas, the bee people in a few galaxies, and the Toads—heck, even the Toads sometimes—feel like they’re just planted there to add atmosphere to the galaxies and give you tips on how to play the game. But a Mario game is not even known for its NPCs outside of Princess Peach.
As usual, the graphics and the sound come last. The graphics are actually some of the best on the Wii! As for the sound, there is a fully orchestrated soundtrack! How cool is that?!
So, anyway, this is your reason for buying a Wii if you don’t already have a reason or have a Wii itself. It’s more of a stand-alone game than a sequel to Sunshine, which is good for those who thought Sunshine was too similar to SM64 (although I hate when people criticize things for that. I mean, after all, it’s a Mario game! Live with it!), and is a great game overall, as well as the best Mario game. So buy it. Now.
So What’s Good?
+ The return of some moves that were missing in Sunshine, and the addition of others
+ The 2-Player Co-Star mode
+ The innovative gameplay
+ The Wii Remote-utilizing gameplay elements
+ SOME Prankster Comet missions
+ The bosses
+ The reward for getting all 120 Stars
+ The powerups
+ The story
+ The graphics
+ The soundtrack
…But Then What’s Bad?
- The game looses some of its charm toward the end
- The difficulty of the Wii Remote-utilizing gameplay elements
- Most Prankster Comet missions- The time limit of some powerups- The fact that Red Star Mario is nearly useless
- The camera
- Most characters in levels feel like they were planted there for atmosphere and game tips
So What Are the Words?
Gameplay: Pure Greatness!! There are a few flaws here and there, but it’s usually a space blast!
Story: Pretty Good. Nothing spectacular, but great for a Mario game.
Graphics: Pure Greatness!! Some of the best on Wii!
Sound: Pure Greatness!! An orchestrated soundtrack is always appreciated.
Overall: Pure Greatness!! Still reading? Stop and buy it now!!!